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Post by CHUCK on Aug 30, 2009 20:06:52 GMT 8
Team x bon chuck adiktus cyclo russ joseph andrew
Team y bryan alvin jezz eli noel yo the hitman k/9 randy
Team z renren ray tuging mike borja pacoy paul pua charles/anthony/vaughn
standby for updates
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Post by CHUCK on Aug 30, 2009 20:09:58 GMT 8
SPLATMASTER’S AIRSOFT TOURNAMENT RULES
I. General Information
Team Quota - 20 teams only (First come first served basis with paid entry fee)
(If 15 teams below registered) Champion = Trophy + P20,000.00 (Trophy + 10,000.00) 2nd Place = Trophy + P10,000.00 (Trophy + 5,000.00) 3rd Place = Medals of Honor (none)
A ref meeting will be held on August 30, 2009, 2pm at Splatmaster’s Field Marilao. The purpose of this meeting is for the officiating staff to review schedules, rules, and on-field assignments.
A mandatory captains’ meeting will be on August 30,2009, 4pm at Splatmaster’s Field Marilao. The purpose of this meeting is to provide information to the captains of the teams attending, on organization, general regulations and important rules governing their participation in the tournament.
A complete schedule for the preliminary round of play - consisting of each teams opponents, the fields it will play on, and their scheduled game times - will be published on the leagues’ website and distributed to each team upon their registration the day before the tournament. At the latest, and thereafter posted on the scoreboard
All playing fields will be available for review by any team competing in the event at least 24 hours before the start of the first games.
Only approved individuals will be allowed to film, photograph, tape, or record games.
Photographers and other media personnel are not allowed within the marked boundaries of the playing field during a game, and furthermore, are required to do their work in cooperation with the referees and other league personnel, especially if it regards the possibility of impeding or influencing a game.
1. Field Size and Requirements
1.01 A flag station is at least 2 meters wide and placed in the middle of the back boundary of the field.
1.02 No team or member thereof shall in any way alter any playing field at any time. Altering the field in-game on purpose will lead to elimination of that player. Any player altering the field at any other time before or during the tournament will be suspended for that ongoing tournament.
2. SAT Entry Fee
2.01 Entry fee is P3,500 per team (inclusion of Packed Lunch)
3. Player Identification Cards and Classification
3.01 Players must have a valid player Identification Card (I.D.) to participate in the event. Players must be able to produce their I.D. card at all times when on the tournament grounds.
No player will be allowed to play without showing his I.D. card directly before Play if requested. Only players with valid I.D. cards and proper credentials will be allowed to enter the “Player Restricted Area”.
3.02 I.D. cards will be produced by the Splatmasters. Players must produce 1x1 picture for the I.D.
3.03 I.D. cards must have the same team name on the card as the team name on the roster the player is registered under for the event.
3.04 Players cannot switch teams during the tournament. Once registered, a player cannot play for a different team.
4. Rosters
4.01 Teams will have up to 8 players in their tournament roster .
4.02 No player may appear on more than one team roster.
4.03 Team rosters will be accepted only after all fees have been paid in full.
4.04 All teams must submit complete rosters during registration. A team’s roster cannot be changed after the start of the tournament.
5. Games
5.01 Regular Game time is 7 minutes
5.02 Qualifying: Single Round Robin will be used. 5 points per live player and 15 points per flag hang. Total of 50 points.
- If there is less than 12 teams in the preliminaries there will be no quarter final round and the top 4 teams will qualify directly for the semi final round.
- If there 12-15 teams in the preliminaries, the top 6 teams therein will qualify and play in the quarter finals, semifinals(4) and finals.
- If there is more than 15 teams in the preliminaries, the teams will be divided into two groups and the top 4 of each group will advance to the next round.
Round 2, Teams will be joined as one group, top 4 will advance to semi-finals.
Semifinals :
Semifinals A : Team Ranked 1 vs Team Ranked 3
Semifinals B : Team Ranked 2 vs Team Ranked 4
Finals : Best of 3 will be played
Semifinals A Winner V Semifinals B Winner for the 1st and 2nd place
Semifinals A Loser V Semifinals B Loser for 3rd and 4th place
6. Team positions at the end of a round of play are determined by total points earned by the teams in such round, subject to the tie breaking provisions contained in here. 7. Referee
7.01 Each field will be staffed with a minimum of Ten Field Referees plus one Head Referee.
7.02 Only referees authorized by the Head Referee of each field will be allowed to make calls on that field.
7.03 Referees will not provide information to teams during the game, except with respect to safety concerns, warnings, neutrality, and eliminations.
7.04 Referees will not, through action or inaction, deliberately reveal or conceal the locations or actions of players during the course of a game. Referees will not impede the progress of the game.
7.05 All calls and judgments on a field are subject to the review of the Head Referee for that field. All calls and judgments made or approved by the Head Referee are final, are not subject to further review and may not be changed except by him.
8. Referees hand signals
8.01 Referee will pull the arm band from the eliminated player.
8.02 Safe/Clean – A referee will signal that a player is clean of any valid hits and has not been eliminated, by lifting a hand or a towel in the air and moving it in a circular motion.
8.03 One-for-one, – A referee will first signal the elimination of the player who committed the infraction .Then he will signal the penalty by a double fist up and down movement with both arms in front of body of the additional player(s), repeating the penalty signal for every additional player counted as eliminated due to the infraction. The referee will also verbally call the penalty.
II. Equipment
9. Clothing
9.01 Player uniforms should not contain white color.
9.02 Players should not wear shoes with metal cleats or spikes.
10. Protective Gear
10.01 The goggle systems used by players and all others in a goggle-on zone, in good repair and with undamaged lenses. Goggles must be worn at all times in areas where markers are allowed to be discharged, including but not limited to:
• Playing fields
• Chronograph stations
• Shooting ranges
Violation of the rules in this section will result in an official warning given to the captain of team for the first offense. For the second offense, the offending team member will be excluded from playing the tournament.
10.02 Male players may wear groin protection, and female players may wear chest protection manufactured for use in paintball, provided that paintballs do break on impact on such protection.
10.03 Players are encouraged to wear neck protection consisting of close fitting neoprene around the whole neck.
10.04 Players are encouraged to wear head protection for the purpose of protecting the cranial area.
11. Airsoft Guns
11.01 All airsoft gun must have 450 fps or below, exceeding guns will not be allowed to be used in the tournament.
11.02 There is no magazine limit inside the playing field.
11.03 Two live players may exchange equipment
11.04 Only 0.02 grams BB’s is allowed inside the playing field.
12. Prohibited Equipment
12.01 Prohibited equipment includes listening devices, communication devices or any form of electronic surveillance device, incendiary devices, smoke-producing devices,
III. The Game
13. Game Start
13.01 Choice of flag stations for all rounds will be determined by coin-toss prior to the start of the game. During the best-of-three series only the first game will be decided by coin-toss. The sides will be switched for the next games.
13.02 Players start the games inside the dead box located at the end of the field.
13..03 Players must carry all equipment to be used during the course of the game on their person at the start of the game.
13.04 The starting procedure is as follows: The referee starting the game ascertains that both teams are ready. Then the referee announces, “Safety off!” upon which the players remove their safety. Afterwards the start of the game is announced in the following manner (taking care that each teams hears): “Get ready for the 10 second warning! Three, two, one, TEN SECONDS!" Exactly ten seconds thereafter, the game will start by the referee shouting so that each team may hear (by radio or otherwise) “Game On!”.
14. Game Stoppages
14.01 Game stoppages will only occur in case of an emergency, dangerous weather conditions, other “Acts of God” or a physical altercation on the game field.
14.02 In a situation where a false start happens due to a Referee mistake or miss- communication the Head Referee will stop the game and restart as if the game had never started.
14.03 All Field Referees will note the locations of the players at the time that the game is stopped. Once the game has been stopped, the Field Referees will insure that players remain in those locations. Once the condition causing the game stoppage has abated or been resolved, all the live players and flags are placed in proper positions by the Field Referees, the Head Referee will restart the game in accordance with the procedures specified in game start section.
14.04 Game stoppages will be indicated by the referees calling “Freeze!”. Every player has to remain in the position he was in when the freeze call was made.
14.05 Official game time will be kept with a countdown timer by the Head Referee or a Field Referee appointed thereby. In the event that a game has to be interrupted because of an emergency, or otherwise, the Head Referee or other referee will stop the countdown timer. When the game is restarted the “Start” procedure of these rules will be used. Time will begin to run upon such restart.
15. Game End
15.01 A game will officially be considered over when the Head Referee announces “Game over!” after the occurrence of any of the game-ending situations. However, players and their equipment can still be inspected even after the “Game Over” call until they left the field.
15.02 Game-ending situations are any one of the following:
- A successful flag hang
- Seven minutes of game time have elapsed
15.03 When the game time has expired or a flag referee declares a flag carrier clean and the hang completed, the Head Referee will communicate to all referees “Game over!” as specified. __________________ X-COM never retreat , X-COM never surrender AHOO, AHOO, AHOO Reply With Quote Q10 View Public Profile Find all posts by Q10 #9 Old August 24th, 2009, 14:25 Q10's Avatar Q10 Q10 is offline Airsofter Join Date: Mar 2008 Location: meycauayan bula Name: reniz raphael Gender: Male Posts: 65 Trader Rating: (0) Re: SPLATMASTERS AIRSOFT TOURNAMENT(Marilao Bulaca 16. Checkout Procedures
16.01 Eliminated players have to wait in their designated area (dead box) for the direct release command by their base marshal, even after “Game Over” has been announced.
16.02 Players may not re-enter the playing field without the permission of a Field Referee.
17. On Field Chronographing
17.01 Chronographing on the field may be done at any time at the discretion of any Field Referee to determine if a gun’s velocity has risen above legal limits or the
17.02 Players with markers chronographed during a game at 450 feet per second or less or shoot less or equal than one ball in 65ms will continue to play without elimination or penalty.
17.03 Players with markers which velocity is over 450 feet per second but less than or equal to 500 feet per second will be eliminated from play.
17.04 Players with markers, which velocity is over 500 feet per second, will be eliminated from play and given a One-for-One penalty.
17.06 In all instances of on-field chronographing that results in a penalty, the referee will show the chronograph result to the player who was chronographed.
18. Flag Carriers
18.01 Once a team flag is hung in its flag station prior to the start of a game, it is not to be touched by its own team. A player touching his own flag in order to prevent an opponent from pulling it will be eliminated.
18.02 Players carrying flags must carry them in their hands and in full view. Players cannot attempt to hide or disguise the flag in any way. Failure to do so will result in the flag carrier being eliminated.
18.03 Flags may be passed from live players to live players.
18.04 If a player is eliminated while in possession of a flag, the flag will be seized by a referee and the replacement flag will be hung in the base of origin.
19. Eliminations
19.01 Players will be eliminated, if they loose their goggles.
19.02 Players that are found with tools or other prohibited equipment on the field or those working on their guns in violation of the provisions specified in gun section will be immediately eliminated.
19.03 Players that engage in unsportsmanlike conduct will be eliminated. Unsportsmanlike conduct includes, but is not limited to:
- Failure to obey a referee’s call.
- Deliberate avoidance of a referee in a manner that prevents a referee from
chronographing a marker on the field or prevents him from making a call.
- Shooting at referees.
- Shooting a clearly eliminated player with malicious intent to injure or intimidate.
- Excessive shooting which is defined as shooting a player more than is reasonably
enough to effect elimination.
- Requesting paint checks to distract referees from checking themselves or
teammates or to use referees to locate opposition players.
- Verbal abuse of any players, spectators or referees.
- Physical contact with anyone deemed to be intentional and hostile.
Additional penalties may apply.
19.04 Players may be eliminated as the result of a penalty called by a referee for infractions committed by teammates pursuant the provisions contained herein.
19.05 Players that are eliminated, immediately upon their elimination, shall:
1. Signal their elimination by putting up the gun as long as the player is not in the dead box.
2. Leave the playing field with all equipment they were carrying at the time of their elimination by the most direct route off-field and towards the dead box or any other route directed by a referee. Players that take routes that are not the most direct and that are meant to conceal from the other team such players’ eliminations or players that refuse to follow a referee’s direction on leaving the field will be considered to be “playing on”.
3. Enter the dead box where they must remain until directed to leave by a referee.
4. Once directed to leave by a referee put the safety switch on. Players that violate the rules in this section will be considered to be playing on and the appropriate penalties will be assessed. The eliminated player may not talk or otherwise communicate. Especially the player cannot shout “Hit!” in order to let his teammates know, nor point on opponents after being eliminated .Any player who, in the opinion of a referee, is abusing this in order to communicate his elimination to a teammate will be considered to be playing on.
20. Score sheets
20.01 Score sheet Procedures:
- The score sheet will be filled out by the Head Referee of the field and shown to both team captains.
- If anything on the score sheet is crossed out or written over, the referees must fill out a new one.
- It is the responsibility of each team captain to check the score sheet. If a team captain finds a mistake on the score sheet, a new one will be filled out.
- The captain who agrees on the score sheet will sign it. If both captains have signed it the score sheet will not be modified even if mistakes are discovered afterwards.
- The exact time that a score sheet has been signed by the captains (or refused to be signed) will be recorded on the score sheet as a record of when the teams were released from the field.
- If a team captain refuses to sign the sheet because of a disagreement about the information it bears, the Head Referee will note such on the score sheet.
- Score sheets will be filled out in duplicate. The duplicate copy will go to the scores table via a runner and the original copy will stay with the Head Referee.
21. Forfeits
21.01 A forfeit will be declared for each game that a team fails to report in a timely fashion for its pre-game chronographing, or for any game in which a team refuses to take the field. In the event that both teams fail to show for a game or both teams are unwilling to take the field, both teams will have forfeited that game.
21.02 Any team which is scheduled to oppose a team that has forfeited a game will receive 50 points and the forfeited team will receive zero points.
21.03 Once a forfeit has been declared, the forfeited game will not be rescheduled and the score will stand, except if the reason for having missed the game was a fault from the organization staff and the relevant round is not over yet.
21.04 Games will be scheduled so that there is a minimum of 10 minutes between start of any team’s games. No forfeits will be given during this period.
22. Tie Breakers
22.01 In case of a tie score among teams, such tie will be broken, first, by head to head competition of 1st Match points thereafter if necessary Elimination Difference Points, the winner of such contest advancing.
V. Penalties
23. Playing On
23.01 Playing on entails continuing to act as a live player in the game after being eliminated. Playing on includes, but is not limited to, continuing to shoot or otherwise engage the opposition, continuing to move, except with respect to exiting the field by the most direct route or at the direction of a referee, talking, signaling or otherwise communicating, either to a referee, opposing players or teammates, impeding the progress of opposition players or a referee.
23.02 The penalty for playing on is the removal of a teammate in a one-for-one call, unless in the referee’s opinion such playing on has materially influenced the course of the game giving the offending player’s team an advantage, in which case the penalty for playing on is the removal of two teammates in a two-for-one call.
24. Interference
24.01 Spectators may be allowed to observe games and the activities on a field butmay not
- issue instructions to players on the field, - make comments about play which are likely to be heard by players on the field, or
- otherwise interfere with play in any manner whatsoever.
24.02 Team members and associates of the competing teams who interfere or communicate with the play of that game will immediately receive a penalty as if a player “played on” on the field and will result in the removal of at least one player from the associated team.
25. Assessment of Penalties
25.01 Referees will issue verbal warnings for the following infractions (not only limited to):
- First offense of the use of inappropriate language per incident
- First offense of failure to obey a referee’s instructions
- First offense to put their gun on air after being eliminated.
25.02 Referees will eliminate players for the following infractions (not only limited to):
- Failure to observe a neutral call
- Second offense of the use of inappropriate language per incident
- Second or subsequent failure to obey a referee’s instructions
- Failure to wear goggles at a required time/place
- Having tools on the field
- Using a marker which is chronographed on the field at 450 feet per second or above
- Failure to present ID card at the request of a referee before game
- Interference during the course of the game by a person affiliated with the team not playing in game
- Excessive shooting.
- Unsportsmanlike conduct
- altering the playing field in-game on purpose
26.01 Assessment of the one-for-one penalty (in addition to the player who committed the infraction being eliminated an additional player will be eliminated) will take place for the following infractions (not only limited to):
- A infringement of rules in section
- Engaging in physical contact with another person on the field in a hostile manner after being eliminated (other penalties may apply)
-Using a marker which is chronographed on the field at 500 feet per second or above
-Communicating to a team member after being eliminated.
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Post by blackray on Aug 31, 2009 13:10:46 GMT 8
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Post by kingkuneho on Sept 1, 2009 8:17:59 GMT 8
parang walang nabangit na limit ng magsin.. meron ba?
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Post by blackray on Sept 1, 2009 10:29:28 GMT 8
walang limit sir check mo un 11.02, sir clear ko lng, ibig sabihin din ba nyan pwede gumamit ng cmag or boxmag?
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Post by CHUCK on Sept 1, 2009 21:40:47 GMT 8
Baka ma move ang date ng tournament dahil konti lang nag confirm, tentative date is sept 13, standby for further anouncement..... sorry to dissappoint you guys.....
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Post by pug on Sept 2, 2009 11:09:46 GMT 8
i suggest we still play at the dogpuond. members of team Y and Z pitted against Team X. heads up play. simulate tourney game...
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Post by apaq5 on Sept 2, 2009 16:14:13 GMT 8
ito po ang teams for splatmaster......
confirmed teams:for september 13
1. Team Excom 1 2. Team Excom 2 3. Team K9 Alpha 4. Team K9 Bravo 5. Team K9 Charlie 6. Team JP Lava 7. Team Exodus 1 8. Team Exodus 2 9. Team Exodus 3 10. Team Wetfox Alpha 11. Team Wetfox Bravo 12. Team HADA....
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Post by pug on Sept 2, 2009 17:34:33 GMT 8
Any intel for the following: Excom JP Lava
Exodus from Marikina is basically paintball oriented (tama ba) normally teams from Marikina have paintball roots.. Wetfox, have seen them play. HADA have not seen them play.
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Post by pug on Sept 2, 2009 17:35:34 GMT 8
Jun not playing??? retired na ba oldest airsoft player natin in terms of experience of course... no pun intended kay papabear as he is oldest...
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Post by k9pb on Sept 2, 2009 20:50:48 GMT 8
LUL MO PUG!!! PAINOM KA NGA JAN!!!
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Post by CHUCK on Sept 10, 2009 13:07:13 GMT 8
Goodluck guys!!!! bring home the bacon
please make sure your team is ready
to ren and ray, paul and von cannot make it hanap kayo papalit, ask JR if he's interested
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ren
Private First Class
Posts: 25
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Post by ren on Sept 10, 2009 20:25:27 GMT 8
Team Z, okay ba sa inyo mga Sir na OD green and pants natin then black t-shirt? Please advise ASAP. If no reply then I will consider this as a YES!
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Post by bagito on Sept 10, 2009 23:16:57 GMT 8
guys goodluck sa competition... arf! arf!
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